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Neat tips

Here you'll find a variety of MODO gems & tips I've managed to either figure out myself or collected along the way which hopefully will help improve your workflow. You can never have too many tricks up your sleeve! ;)

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Setting keys in the Gradient Editor

If I don't use the Gradient Editor for a while, something that I always forget is ... How do I create a new key again? So, assuming I'm not the only one, I thought I'd would share it here.

Key Creation

Keys can be added to the currently selected curve(s) by middle mouse-button (MMB) clicking either on the curve itself or anywhere on the background. Or if you don't have a 3-button mouse, you can Ctrl-Alt left-click.

Deleting Keys

Keys can be deleted from curves in two ways:

  • To delete only the currently selected keys press the 'Delete' key.

  • To delete the currently selected keys and keys at the same Input value on associated curves select 'Delete Key' from the RMB context menu.

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Which Render Outputs combine to equal the Final Color output?

Ever wondered which render Outputs equate to the Final Color Output?
RenderOutputs

+ Diffuse Shading (Total)

+ Transparent Shading

+ Reflection Shading

+ Specular Shading

+ Subsurface Shading

+ Luminous Shading

= Final Color

Where each successive layer is added to the layer below in the composition

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How to scale your rigged character

Description

As a follow-up to last week's rigging article, I thought I'd share this tip I found in a forum post recently where someone asked;

"Hi guys I rigged a character in one file to have it clean, then I posed it for a test and took him to other scene where he is too big. I tried to scale him but it destroys the whole character (the skeleton resizes at diferent rate than the mesh does). I tried to scale the skeleton, the mesh, both, a group...and nothing works. Any ideas?"

Scale
Solution If you select the root joint of your skeleton, and then scale, everything else should go along for the ride. Make sure you do the scaling outside of Setup mode.
Source (Old Luxology Forums - no longer exists)
 
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Viewing modo601 help docs in pdf format on your iPad

Description

The modo 601 documentation has at least three times as much content as previous versions. And you'll be fascinated by some of the hidden gems you'll find there. So reading the modo docs on your iPad is a great way to kill time whilst being productive - especially when you don't have a paperback with you, or internet access. And five minutes a day discovering something new is more worthwhile than playing games 😉   

Note: MODO701 does not come with a .pdf version of the help docs  

Step-by-Step
    • In your Applications folder, right-click on the modo icon and select 'Show package contents'
    • The PDF is located in the 'Help' folder
    • Open iTunes and drag the PDF onto the books icon
    • The pdf will appear on your bookshelf once you synch your iPad
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Organic, low-poly built-in mesh presets

Description

Ever needed a low-poly bird for a background, or wanted to sculpt an organic shape like an animal or human but didn't want to start totally from scratch? Did you know modo has them built-in? They're part of the Solid Sketch menu.

The Solid Sketch tool provides a quick method for “roughing” out organic shapes. By clicking down, new nodes are created and Solid Sketch connects these dots with a smooth flowing mesh. Each node can spawn new branches to create complex shapes quickly and easily.

When you click to create a node you can immediately drag to the right and left to scale the node. Once you have released the mouse button you can use the various handles to move, scale, rotate and twist the node. Additionally, holding the Shift key and dragging on the center handle will scale on all three axes. Clicking on a node with the middle-mouse button will delete that node.

 

Note: It seems for some reason that this functionality has been removed from MODO701.  

How?
SolidSketch

Go to > Geometry > Curve Palette > Presets

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