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Author: Debi

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Fine-tuning your color picking

Color Picker

Now most modo users would already know there are various ways you can select colors, such as dragging left or right in the color field to adjust the colour, or by typing in a specific RGB value, or by clicking in the field and bringing up the colour wheel where you can type in a color using hexadecimal values or simply eyeball a color by simply clicking inside the wheel.

But what's unique is if you just click and drag inside the color field whilst holding down Shift, Ctrl or Alt you can move around the colour wheel and fine tune your colours.

  • Shift - click and drag - cycles through Hues
  • Ctrl - click and drag - adjusts Values
  • Alt - click and drag - adjusts Saturation

Color Picker
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Setting keys in the Gradient Editor

If I don't use the Gradient Editor for a while, something that I always forget is ... How do I create a new key again? So, assuming I'm not the only one, I thought I'd would share it here.

Key Creation

Keys can be added to the currently selected curve(s) by middle mouse-button (MMB) clicking either on the curve itself or anywhere on the background. Or if you don't have a 3-button mouse, you can Ctrl-Alt left-click.

Deleting Keys

Keys can be deleted from curves in two ways:

  • To delete only the currently selected keys press the 'Delete' key.

  • To delete the currently selected keys and keys at the same Input value on associated curves select 'Delete Key' from the RMB context menu.

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Importing animation MDDs from Maya to modo

David Stripinis, a 3D expert and avid modo user, has worked with James Cameron on Avatar and more recently Double Negative. In 2006 David wrote a script called modomotionApply.py that allowed users to import animations from Maya into modo as a mesh with MDD file. This was a freely available plug-in and unfortunately, after complaints from the community about it not being fully supported. Read more
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Which Render Outputs combine to equal the Final Color output?

Ever wondered which render Outputs equate to the Final Color Output?
RenderOutputs

+ Diffuse Shading (Total)

+ Transparent Shading

+ Reflection Shading

+ Specular Shading

+ Subsurface Shading

+ Luminous Shading

= Final Color

Where each successive layer is added to the layer below in the composition

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How to scale your rigged character

Description

As a follow-up to last week's rigging article, I thought I'd share this tip I found in a forum post recently where someone asked;

"Hi guys I rigged a character in one file to have it clean, then I posed it for a test and took him to other scene where he is too big. I tried to scale him but it destroys the whole character (the skeleton resizes at diferent rate than the mesh does). I tried to scale the skeleton, the mesh, both, a group...and nothing works. Any ideas?"

Scale
Solution If you select the root joint of your skeleton, and then scale, everything else should go along for the ride. Make sure you do the scaling outside of Setup mode.
Source (Old Luxology Forums - no longer exists)
 
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