Username:

Password:

Fargot Password? / Help

Tag: poly

1

Modelling a quick trellis

Description

Creating background assets that aren't the primary focus in a game, can be pretty time-consuming for something that no-one really looks at, but they do add to the atmosphere of the game. Here's a quick way of creating a simple item that could be used as metal scaffolding, a tower or even a simple bridge in less than 5 minutes, using basic polygon modelling tools.

Step-by-Step

As shown in the image above;

    • Create a cube. Select one poly face and under the Polygon tools tab, select Sketch Extrude and drag out from the blue dot for the required length, making multiple, even stops along the way.
    • (Alternatively, simply drag out a cube that is say, 1x1x10)
    • In poly-mode, double-click on the item to select all polygons.
    • Under the Polygon tab, click on the Spikey tool, then click on the object. Each face will be sub-divided into 4 tris.
    • Whilst still selected, click on Bevel (B) (make sure Group Polygons is unchecked), and then drag the red-handle in slightly.
    • Press backspace or Delete to remove the inside polygons.
    • That's it!
    • If you want to add some thickness, whilst still selected, click on the Thicken tool and drag slightly.
Source  You can watch a video that details the process here
Author  Ellery Connell - video2brain.com
8.6/105votes
Voting statistics:
RatePercentageVotes
100%0
960%3
840%2
70%0
60%0
50%0
40%0
30%0
20%0
10%0
0

How to tell whether you're in Poly, Sub-D or P-Sub mode

Problem

Have you ever been modelling and you accidentally hit the tab or shift-tab key changing your model from regular faces, to Sub-D, or Pixar-SubS without realising it?

If half your model was in P-Sub and the other half, in Sub-D, could you tell which was which?

Well there is a way, even if it is very subtle.

Face SubD PSub 590
Solution

Just run your mouse over the affected polys and you'll see that when you pre-select the different types of subdivision surfaces that, sub-d is shaded purple, regular faceted polygons (faces) are shaded blue, and P-Subs are shaded green.

I wish they were a little more pronounced though.

    • Sub-Ds - Subdivision Surface smoothed polygons.
    • Faces - regular standard unsmoothed polygon faces.
    • P-Subs - Pixar Catmull-Clark smoothed polygons.

Edit: As I mentioned earlier, the colors are quite subtle. But when I went to change them from their default settings to much darker colors, via > Preferences > Display > Colors >Selection Rollovers, you can still barely discern any difference.

ColorPreferences
 colors changed

10.0/104votes
Voting statistics:
RatePercentageVotes
10100%4
90%0
80%0
70%0
60%0
50%0
40%0
30%0
20%0
10%0