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Synching Audio with Animation

Description

In this video, Brad brings in a mesh that already has a morph applied. Then he imports an audio clip, and then using the schematic viewport, wires the audio to the morph animation to produce a woofer speaker pulsing to the beat of the music.

Origin

Supplied by Luxology

 modo Version

Released during 701

Description

Key points:

    • While under the Setup, you'll find an Audio tab under the panel in the top-right. Drag in an audio clip (multiple formats are accepted). Right-click to play.
    • In the schematic viewport drag in sound channel modifiers and the morph, along with multipliers to the increase the intensity and an emitter to spray out particles to the beat of the music.
    • Also shows the waveform display

 
URL YouTube
Presenter

Brad Peebler

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Depth of Field and how to manipulate it in Photoshop

This is by far my most favorite modo tip ever, by the illustrious illustrator, Warner McGee, where he shows you no matter what Depth of Field you may have set in modo, you can always change, or fix it in post, in Photoshop. Read more
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Focusing your camera using Autofocus and Depth of Field

Description

If you're a photographer, when it comes to setting up your cameras for rendering in modo, you'll no doubt understand aperture sizes, what 'depth of field' is, and what F-stops are. But some of us who don't have a feel for these numbers need to eyeball things in order to get them how we want. In this Lux TV video from some time back, Brad shows how to access the advanced feature in the modo toolpipe allowing you to display extra handles to position the camera when using depth of field. He also shows how you can click on a point anywhere within a scene and have the camera focus there automatically.

Step-by-Step
    Advanced camera handles
    • In the Perspective viewport, select your camera and activate the transform tool (W)
    • Then in the Toolpipe, right-click the '=' sign in the 'V' column and select Advanced
    Activate Tool Handles
    • You'll see some extra handles appear on the camera that will allow you to drag and focus
 
    Autofocus under mouse
    • In the Render viewport, position your mouse on the spot where you want your camera to focus
    • Click Ctrl-F and the camera will fire the 'camera.autofocusUnderMouse' command
Source  You can watch a video that details the process here
Author  Brad Peebler
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Zoom in on Render Preview without moving the camera

Here's a trick for when you need to look at your scene up-close without actually messing things up and moving your render camera

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Confused by Action Centers?

It took a while until Action Centers sunk in for me, so assuming I'm not the only one that couldn't wrap your head around them, I thought I'd post up this neat .pdf I found some time back.

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