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Animated walk cycles

For anyone who is not a full-time rigger or animator, but has tried to create a simple walk cycle, you'll no doubt remember all the time and effort you put in, only to have your character walk like a zombie. Well,  a fellow MODOnaut, Michael Gass, has created this animated walk-cycle script for ACS rigs that will help you out immensely. Even if it's not perfect, it will get you well on your way!

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Lining up texture locators

Most people think that Texture Locators are just those widgets that get in the way while you're trying to work on your scene, but James Darknell takes some time to explain how they work and offers a different way to quickly align them to your item's surface.

Related Images:

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Numeric Entry Field Tips

One of the handiest things you can use in your everyday workflow is the versatile way you can approach entering numbers into MODO. Here in this video, James Darknell explains a variety of ways that even many MODO experts are unaware of.

http://community.thefoundry.co.uk/tv/training/view.aspx?id=659

I particularly like the Gang Edit. 🙂

In addition to being able to edit the number fields by typing in numbers, users can gang edit all three fields simultaneously by LMB+Clicking the icon to the left of the mini-slider enabling the feature.

Gang-edit

 

INDEPENDENT - The default is i 'Independent', controls are edited independently.

COPY - The first click changes the field = 'Copy', will make whatever you type into the first field, the same in the other two fields.

PROPORTIONAL - The second click changes to ∞ (infinity) 'Proportional' where value changes are applied proportionally to all like controls.

RELATIVE - The third click changes to + 'Relative', the value change is added to all like controls. For instance if you divided the first field by /2 the other two fields would recalculate dividing by two as well.

When entering numeric values, you can use keyboard equivalents as well, such as;

'Ctrl'+'Alt'+'Enter'for Copy

'Ctrl'+'Enter' for Proportional

'Alt'+'Enter' for Relative

 

Related Images:

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Rendering out a sequence of images using Photoshop

Photoshop > File > Open Photoshop File Open Dialog box
Description

Okay, so this is not actually MODO-specific, but the other day I rendered out a sequence of images in MODO. .You're right, I could have rendered them out as a movie. But if for some reason you have to shut down your machine, or it crashes - you lose EVERYTHING! - so individual images, though slower, is often a more reliable way..

Later I needed to quickly render them out as a .mov file. Of course I could have used After Effects, but I found it much quicker to do it in Photoshop.[/dcs_p]
Step-by-Step
    • Make sure that your files names are numbered sequentially with no gaps.
    • > File > Open
    • Check the Image Sequence box. That's all there is to it!
9.0/103votes
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Rendering animation sequences backwards

Description

I was just reminded of something that I discovered last year whilst rendering out my final animation assignment. I had around 1500 frames to render out, and I was fortunate to have two machines to work on. It was late, and I wanted to set them up and go home. But if I started one machine at frame #1, how could I guess whereabouts to start the second machine from to ensure all frames were covered? Simple. Start from the last frame and render out the image sequence in reverse order

Step-by-Step
    • Shader Tree > Properties > Render > Frame
      • Start = last frame number
      • Last  = 1
      • Step -1
Render-Backwards
Forum Link (Old Luxology Forums - no longer exists)
Source  James Darknell (Mutant Pixel)
9.5/102votes
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Render within a Capped Time Limit

Description

The Preview Renderer now lets you specify a total Render Time, giving you a predictable way to meet deadlines as you render out to an image sequence or a movie file.

Although modo tries to fit within the constraints you've imposed, you'll still need to be reasonable. For instance, with movies, say you want one second of video - don't expect modo to render out 24 nicely rendered frames in half an hour.

What I do, is start to render out one frame just to get an idea of how long it will take, and then halve that time and multiply it by the number of frames you have. Yes, it can still end up taking a long time, but it's so worth it especially when you know you're going to have to make some adjustments anyway.

Note: As the time of writing, if you try to place modo in the background while you get on with other work, you will get an error message saying that modo 'lost focus' and aborted. This error message is not evident until you maximize modo again and can be very disappointing if you have been waiting hours already. I suggest like a regular render, that you set it up on a dedicated machine and walk away.

As an alternative, if you just want to check your composition, blocking and timing and you're not fussed about colours, textures, lighting or render quality, you could always do a playblast through your viewport window.

Step-by-Step

From the Render Preview, click on Options, and then right at the bottom you will find Render Animation . Eneter the maximum time you would like your render to take, the frames you want rendered (from > to) and whether you want a single still frame, or an animation.

Source http://www.youtube.com/watch?v=ZVOYCZCsGIo
Author Brad Peebler
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